7–10Communication Technology 7–10 Syllabus (2025)
The new Communication Technology 7–10 Syllabus (2025) is to be implemented from 2028 and will replace the Graphics Technology 7–10 Syllabus (2019).
2026 and 2027 – Plan and prepare to teach the new syllabus
2028 – Start teaching the new syllabus
School sectors are responsible for implementing syllabuses and are best placed to provide schools with specific guidance and information on implementation given their understanding of their individual contexts. Schools may choose to implement the new syllabus during the planning and preparation phase.
Content
Life Skills
Through collaborative curriculum planning, it may be decided that Life Skills outcomes and content are the most appropriate option for some students with intellectual disability.
The graphics project provides students with the opportunity to explore, communicate and apply their ideas or skills to design and produce a graphic product or solution. The project can be undertaken individually or as a collaborative group project. Students may undertake a whole project, part of a project or elements of the graphic project content as appropriate.
Projects could be drawn from any field of Graphics, including the following specialisations:
- built environment (for example, architecture, landscape design, urban design)
- computer animation
- education or training
- engineering
- entertainment (for example, game design, movie promotion)
- information or promotion (for example, advertising, packaging, web design)
- product or industrial design
- transport design
- other school-developed option.
Use graphic design principles to plan a graphics project
Identify the purpose of the project
Identify a target audience for the project
Recognise audience needs when designing specialised graphics
Respond to target audience needs when designing the project
Recognise Aboriginal and Torres Strait Islander Cultural works in graphics
Communicate design ideas for the project
Participate in developing prototypes to test design choices
Collect a range of data, including numerical data, to test if a design idea meets its intended purpose
Modify a graphics project based on user feedback
Use production techniques to produce a graphics project
Use digital tools to create or modify graphics
Demonstrate safe work practices during project development
Use the correct file format to prepare, produce or present graphics
Use collaborative practices when producing or presenting
Test the functionality of a graphics product using a set of criteria
Create an oral, visual, written or multimodal text to communicate information and ideas about the project