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NSW Curriculum
NSW Education Standards Authority

7–10Communication Technology 7–10 Syllabus (2025)

Implementation from 2028
Expand for detailed implementation advice

Content

Life Skills

Life Skills for Stage 4/5

Through collaborative curriculum planning, it may be decided that Life Skills outcomes and content are the most appropriate option for some students with intellectual disability.

Graphics: Graphics project

The graphics project provides students with the opportunity to explore, communicate and apply their ideas or skills to design and produce a graphic product or solution. The project can be undertaken individually or as a collaborative group project. Students may undertake a whole project, part of a project or elements of the graphic project content as appropriate.

Projects could be drawn from any field of Graphics, including the following specialisations:

  • built environment (for example, architecture, landscape design, urban design)
  • computer animation
  • education or training
  • engineering
  • entertainment (for example, game design, movie promotion)
  • information or promotion (for example, advertising, packaging, web design)
  • product or industrial design
  • transport design
  • other school-developed option.
Designing and planning
  • Use graphic design principles to plan a graphics project

  • Identify the purpose of the project

  • Identify a target audience for the project

  • Recognise audience needs when designing specialised graphics

  • Respond to target audience needs when designing the project

  • Recognise Aboriginal and Torres Strait Islander Cultural works in graphics

  • Communicate design ideas for the project

  • Participate in developing prototypes to test design choices

  • Collect a range of data, including numerical data, to test if a design idea meets its intended purpose

  • Modify a graphics project based on user feedback

Producing and presenting
  • Use production techniques to produce a graphics project

  • Use digital tools to create or modify graphics

  • Demonstrate safe work practices during project development

  • Use the correct file format to prepare, produce or present graphics

  • Use collaborative practices when producing or presenting

  • Test the functionality of a graphics product using a set of criteria

  • Create an oral, visual, written or multimodal text to communicate information and ideas about the project

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