7–10Communication Technology 7–10 Syllabus (2025)
The new Communication Technology 7–10 Syllabus (2025) is to be implemented from 2028 and will replace the Graphics Technology 7–10 Syllabus (2019).
2026 and 2027 – Plan and prepare to teach the new syllabus
2028 – Start teaching the new syllabus
School sectors are responsible for implementing syllabuses and are best placed to provide schools with specific guidance and information on implementation given their understanding of their individual contexts. Schools may choose to implement the new syllabus during the planning and preparation phase.
Content
Life Skills
Through collaborative curriculum planning, it may be decided that Life Skills outcomes and content are the most appropriate option for some students with intellectual disability.
Identify types of interactive media used in everyday life
Recognise features of interactive multimedia that allow users to control or manipulate text, sound, video or graphics
Recognise features of interactive media that increase accessibility, including haptic feedback
Identify ways interactive media can be designed to minimise environmental impacts
Use drawing or software to plan an interactive media project
Use methods for collecting user feedback including surveys, observations or numerical data
Identify features of a user interface (UI) design, including menu, buttons, text and images
Identify ways screen layouts help users navigate interactive media
Use drawings or software to plan features of a screen or app layout
Explore the diverse design processes of Aboriginal and Torres Strait Islander Peoples in interactive media
Use graphic design principles in a plan to help users understand and navigate media
Recognise large-scale interactive media installations
Identify ways to interact with large-scale interactive media installations
Describe the purpose of a large-scale interactive media installation
Identify ways augmented reality (AR) and virtual reality (VR) devices can enhance user engagement
Follow a sequence or use coding to apply interactive elements, such as animations and sound effects
Create user instructions using oral, visual, written or multimodal texts
Use storyboards to sequence or plan interactive media, including timing
Use multimedia techniques to develop a working prototype of an interactive media project
Recognise the users of an interactive multimedia design
Identify interactive multimedia designs for a range of users
Create an interactive multimedia design idea for one type of user
Use audio, text and interactive techniques to communicate ideas or information
Design a UI layout
Identify accessible features of a UI layout
Use text, sound, video or graphics in an interactive multimedia solution
Make an interactive multimedia solution
Test the alignment of a multimedia design to the plan
Test the functionality of a multimedia design, including navigation, interactive elements and media playback