7–10Communication Technology 7–10 Syllabus (2025)
The new Communication Technology 7–10 Syllabus (2025) is to be implemented from 2028 and will replace the Graphics Technology 7–10 Syllabus (2019).
2026 and 2027 – Plan and prepare to teach the new syllabus
2028 – Start teaching the new syllabus
School sectors are responsible for implementing syllabuses and are best placed to provide schools with specific guidance and information on implementation given their understanding of their individual contexts. Schools may choose to implement the new syllabus during the planning and preparation phase.
Content
Life Skills
Through collaborative curriculum planning, it may be decided that Life Skills outcomes and content are the most appropriate option for some students with intellectual disability.
Recognise 3-dimensional (3D) representations used in media and entertainment
Recognise design elements in 3D representations
Identify the steps needed to make a model or prototype of a graphic product
Create a plan outlining the steps to make a graphic model or prototype
Demonstrate the purpose and function of a graphic model or prototype
Explore ways concept sketches communicate design ideas
Identify parts of a graphic model or prototype
Create sketches or working drawings for a graphic model or prototype
Use computer-aided design (CAD) software to create drawings for designing a graphic model or prototype
Identify materials and parts needed to build a graphic model or prototype
Recognise types of materials used to make models
Use modelling techniques to show ideas for architectural, cabinet, engineering, landscape or product drawings
Select materials for a model
Use modelling materials safely
Use manual drawing or software to create shapes or parts
Use measurements to draw parts of a design to scale
Select and use tools or machines to safely make physical models
Prepare digital files to send to computer-aided manufacturing (CAM) machines
Explore and use printing methods and materials to decorate or label models
Use finishing techniques to complete a model
Communicate features and purpose of a model
Test the alignment of a model to the plan, including key features and the intended goal
Test the functionality of a model, including material, scale and colour
Recognise real-life objects and their matching 3D digital models
Use touchscreen devices, zoom tools or simplified interfaces to view and interact with 3D models
Select textures from software libraries to represent materials or surfaces in 3D models
Use computer-aided design (CAD) software to create a 3D model of an architectural, cabinet, engineering or landscape design
Use measurements to design a model to scale
Use software tools to rotate, flip or position parts of a model
Use CAD software to engage with fly-throughs or animations to present design ideas or information
Explore a range of 3D representations, including augmented reality (AR) or virtual reality (VR)
Identify how AR and VR can help people engage with designs in a real or digital space
Use 3D models, images, audio descriptions or multisensory methods to explore designs
Identify how artificial intelligence (AI) tools can be used in 3D modelling
Test the alignment of a digital model to the plan, including key features and intended goal
Test the functionality of a digital model, including visual design and audio features