7–10Communication Technology 7–10 Syllabus (2025)
The new Communication Technology 7–10 Syllabus (2025) is to be implemented from 2028 and will replace the Graphics Technology 7–10 Syllabus (2019).
2026 and 2027 – Plan and prepare to teach the new syllabus
2028 – Start teaching the new syllabus
School sectors are responsible for implementing syllabuses and are best placed to provide schools with specific guidance and information on implementation given their understanding of their individual contexts. Schools may choose to implement the new syllabus during the planning and preparation phase.
Content
Stage 5
This focus area outlines communication technology concepts relevant to all other focus areas. They are to be integrated with the content of the selected course undertaken (Graphics or Multimedia).
The knowledge, understanding and skills outlined are integral to the development of graphics projects.
Manual drawing and sketching may include the use of digital software or assistive technology, including eye gaze technology.
Describe ethical considerations in graphics contexts, including honesty, respect, misleading practices and plagiarism
Investigate data security and privacy practices in graphics production
Outline the importance of social and cultural sensitivity in content creation
Investigate intellectual property in graphics industries, including patents, copyright, trademarks and registered designs
Apply protocols, including those related to Indigenous Cultural and Intellectual Property (ICIP), when engaging with Aboriginal and Torres Strait Islander Peoples and Practices in graphics works
Investigate the ethical responsibilities of using generative artificial intelligence (AI) in graphics works, including representing Aboriginal and Torres Strait Islander Peoples’ Cultural Expressions
Understand and apply relevant work health and safety (WHS) practices when working with digital and physical production tools
Investigate sustainability practices in graphics contexts, including materials selection, energy usage and hardware disposal or recycling
Describe environmental impacts of physical and digital media used in graphics industries and apply strategies to support waste reduction and energy efficiency
Investigate standards, regulations and quality principles in graphics industries
Create written texts to explain principles and practices of communication technologies in graphics contexts
Identify and select equipment and resources for use in graphics projects
Select and apply hardware, software and storage solutions to optimise production and presentation in graphics projects
Use appropriate file types when collecting, creating and exporting digital media
Apply file management protocols, including naming conventions and version control
Select and use a range of data storage technologies for digital content, such as physical hardware including USB flash drives and hard drives, servers and cloud storage
Select and use appropriate specialist hardware to capture raw digital assets, such as images, recordings or video
Use and justify appropriate specialised software when producing and presenting graphics projects
Investigate assistive technology to enhance participation in the development of communication technologies in graphics projects, including artificial intelligence (AI) tools
Develop and apply safe and ethical data management practices when collecting and storing data
Identify and use current and emerging technologies in the production of graphics projects
Use design principles and processes to develop, produce and evaluate graphics projects
Apply project management strategies when developing graphics projects
Use Gantt charts or digital planning tools to develop project timelines
Identify and manage risks associated with graphics projects
Manage resources effectively to ensure efficient production of graphics projects
Allocate tasks and responsibilities to support collaborative design or production activities
Create written texts to document, reflect on and evaluate processes of communication technology design
Use subject-specific terminology to describe concepts of communication technology
Use folios to document the design process and development of graphics solutions
Present annotated design sketches, proposals and concept development records using a variety of physical and digital media
Apply and record ongoing evaluation, reflecting on project progress and feedback integration
Evaluate graphic solutions using established criteria, including outlining possible improvements
Investigate and apply work and enterprise skills required in graphics industries
Describe new and emerging technologies and their influence on graphics industries
Explore training, employment and career opportunities across graphics industries
Explain how current and emerging technologies are shaping future career pathways and required skills in graphics industries