7–10Communication Technology 7–10 Syllabus (2025)
The new Communication Technology 7–10 Syllabus (2025) is to be implemented from 2028 and will replace the Graphics Technology 7–10 Syllabus (2019).
2026 and 2027 – Plan and prepare to teach the new syllabus
2028 – Start teaching the new syllabus
School sectors are responsible for implementing syllabuses and are best placed to provide schools with specific guidance and information on implementation given their understanding of their individual contexts. Schools may choose to implement the new syllabus during the planning and preparation phase.
Content
Stage 5
Teachers select options from:
- Multimedia: Interactive media
- Multimedia: Digital video and audio production
- Multimedia: Animation
- Multimedia: Multimedia specialisation.
Integrate principles of multimedia production, including audio, video, animation and interactive content
Identify and investigate factors influencing design in interactive media, including accessibility, aesthetics, functionality, project scope, target audience, technical requirements and user feedback
Investigate sustainable practices in the multimedia industry that minimise environmental impact
Develop functional specifications for interactive multimedia projects considering identified factors influencing design
Investigate and apply methods for collecting user feedback to inform multimedia design decisions
Identify and compare key features of user interface (UI) design, including navigation, interactive elements, feedback mechanisms, visual language and device compatibility, to support user engagement, experience and accessibility
Investigate the layout of interactive media to enhance user experience (UX), including consistency, grids, F-pattern, Z-pattern, hierarchy, interactive prompts, intuitive labels or navigation elements
Describe the features of layout, including labels, guiding text, images and navigation elements, in storyboards, design sketches and digital layout plans
Identify the diverse representations and design processes of Aboriginal and Torres Strait Islander Peoples using contemporary examples in interactive media
Analyse digital graphic design principles, including hierarchy, contrast, colour, layout and accessibility, in multimedia projects
Investigate the production and application of large-scale, multi-audience interactive media installations
Investigate emerging technologies that enhance user interactivity, including augmented reality (AR), virtual reality (VR) and haptic feedback devices
Investigate interactive elements that can be created and programmed using coding languages in multimedia projects, including animations, user input controls, dynamic visuals and sound effects
Create written texts to explain the functions and evaluate the effects of interactive media
Apply safe work practices when using hardware and peripheral devices
Develop working prototypes to allow for user feedback and evaluation during the design process
Construct interactive media presentations using features such as consistent layouts, intuitive navigation and appropriate use of typography, colour and space
Design and evaluate user interface (UI) layouts that optimise usability, accessibility and aesthetic appeal by applying principles, such as hierarchy, consistency, interactivity and responsiveness, across devices and platforms
Incorporate custom and curated audio, text and functional assets into an interactive media solution
Develop and produce interactive multimedia solutions for a range of users