11–12Graphics and Multimedia Technology 11–12 Syllabus (2026)
The new Graphics and Multimedia Technology 11–12 Syllabus (2026) is to be implemented from 2028. This syllabus replaces the Graphics Technologies and Multimedia Technologies focus areas in Industrial Technology Stage 6 (2013).
2027
- Plan and prepare to teach the new syllabus
2028, Term 1
- Start teaching the new syllabus for Year 11
- Start implementing new Year 11 school-based assessment requirements
2028, Term 4
- Start teaching the new syllabus for Year 12
- Start implementing new Year 12 school-based assessment requirements
2029
- First HSC examination for the new syllabus
Content
Life Skills
Through collaborative curriculum planning, it may be decided that Life Skills outcomes and content are the most appropriate option for some students with intellectual disability.
Explore areas of interest to generate design ideas
Identify the purposes of a variety of graphics or multimedia used in everyday communication
Explore the work of communication technology designers to inform and develop design ideas
Explore user feedback to inform and develop design ideas
Identify the target audience for graphics or multimedia
Identify the needs of the target audience when developing a project
Explore the use of symbols by Aboriginal and Torres Strait Islander Peoples in communicating stories
Consider sustainable materials or processes to inform design ideas
Experiment with idea-generation tools to develop design ideas
Sketch or draw design ideas
Experiment with principles of design
Explore ways to document design ideas for a project
Identify the purpose of prototypes in the design process
Recognise different types of prototypes used in communication technologies
Develop a prototype for a design idea
Modify a prototype based on feedback
Participate in making decisions when planning for a graphics or multimedia project
Recognise the importance of planning and sequencing tasks
Identify the steps required to complete a graphics or multimedia project
Sequence the steps required to complete a graphics or multimedia project
Identify factors to consider when planning a graphics or multimedia project
Explore ways to develop skills needed for a graphics or multimedia project
Count or calculate to estimate the costs of a graphics or multimedia project
Participate in developing a budget for a graphics or multimedia project
Identify work health and safety (WHS) practices that should be followed during a graphics or multimedia project
Explore how human resources can be used to support the development of a graphics or multimedia project
Explore time management strategies for a graphics or multimedia project
Participate in developing criteria to determine if a product meets its intended purpose
Collaboratively share ideas, assign tasks or solve problems
Recognise challenges and strategies to solve problems in the development of a graphics or multimedia project
Document the development process of the graphics or multimedia project
Create and name folders to organise files for a project
Identify software, tools and equipment needed for a project
Use organisational tools to support project management
Explore methods for gathering feedback to inform decision-making
Give and receive feedback in a respectful and clear way
Engage with feedback to improve the product design
Justify choices and decisions in design and production