11–12Graphics and Multimedia Technology 11–12 Syllabus (2026)
The new Graphics and Multimedia Technology 11–12 Syllabus (2026) is to be implemented from 2028. This syllabus replaces the Graphics Technologies and Multimedia Technologies focus areas in Industrial Technology Stage 6 (2013).
2027
- Plan and prepare to teach the new syllabus
2028, Term 1
- Start teaching the new syllabus for Year 11
- Start implementing new Year 11 school-based assessment requirements
2028, Term 4
- Start teaching the new syllabus for Year 12
- Start implementing new Year 12 school-based assessment requirements
2029
- First HSC examination for the new syllabus
Content
Life Skills
Through collaborative curriculum planning, it may be decided that Life Skills outcomes and content are the most appropriate option for some students with intellectual disability.
Recognise multimedia used in familiar contexts
Identify the purpose of a range of multimedia
Identify how elements of design are used in a range of multimedia
Communicate preferences for aspects of multimedia designs
Explore inclusive or accessible features of multimedia
Identify some components of multimedia
Identify how components are used in a range of multimedia products
Use multimedia in everyday contexts
Explore ways that multimedia is used in a range of community contexts
Explore careers that use multimedia and identify roles
Demonstrate safe work practices when using software, tools and equipment
Participate in creating design mock-ups, sketches or storyboards to plan the structure and layout of multimedia
Experiment with filming techniques to capture video or images
Experiment with recording techniques to capture sound or audio
Select and apply symbols when developing multimedia
Apply measurement or calculation skills to develop a multimedia component
Produce multimedia components
Refine aspects of a multimedia component
Use accessible communication methods or assistive technologies to support project development
Experiment with technologies to automate elements of multimedia production
Identify software and equipment used for multimedia production
Select and use multimedia software and equipment to produce multimedia
Participate in setting up and using multimedia equipment to produce multimedia
Apply a consistent system to name and organise digital files used in a multimedia project
Experiment with troubleshooting to resolve issues with software and equipment
Engage with safe work practices and work health and safety (WHS) guidelines used in the multimedia industry
Identify how automation tools are used in everyday life to improve access and efficiency
Recognise ways automation tools support design, production or creativity
Explore how artificial intelligence (AI) and automation tools can be used in design and development