11–12Graphics and Multimedia Technology 11–12 Syllabus (2026)
The new Graphics and Multimedia Technology 11–12 Syllabus (2026) is to be implemented from 2028. This syllabus replaces the Graphics Technologies and Multimedia Technologies focus areas in Industrial Technology Stage 6 (2013).
2027
- Plan and prepare to teach the new syllabus
2028, Term 1
- Start teaching the new syllabus for Year 11
- Start implementing new Year 11 school-based assessment requirements
2028, Term 4
- Start teaching the new syllabus for Year 12
- Start implementing new Year 12 school-based assessment requirements
2029
- First HSC examination for the new syllabus
Content
Year 12
Analyse communication methods used in graphics and multimedia industries
Investigate methods of professional collaboration and strategies for solving workflow problems
Describe communication techniques of Aboriginal and Torres Strait Islander Peoples, including songs, body paintings, symbols and paintings
Explain the importance of accessibility practices in communication
Assess the effect of internet speed and reliability on the efficiency of cloud-based design
Assess the security of cloud-based file sharing for version control, accessibility and data backup
Assess the use of artificial intelligence (AI) tools in industry workflows
Explain the role of ergonomics and physical safety, including workstation set-up, posture and sustained production activities
Examine professional standards, codes of conduct and industry expectations relevant to multimedia production and digital media practice
Explain legal responsibilities related to intellectual property and content distribution
Explain licensing models, including creative commons
Analyse legal responsibilities in design practice, including compliance with Australian copyright law
Analyse visual and interactive communication strategies used to guide audience engagement and interpretation of digital content
Investigate the use of animated and motion-based assets
Explain how formatting and optimisation considerations influence the presentation and performance of digital media outputs