11–12Graphics and Multimedia Technology 11–12 Syllabus (2026)
The new Graphics and Multimedia Technology 11–12 Syllabus (2026) is to be implemented from 2028. This syllabus replaces the Graphics Technologies and Multimedia Technologies focus areas in Industrial Technology Stage 6 (2013).
2027
- Plan and prepare to teach the new syllabus
2028, Term 1
- Start teaching the new syllabus for Year 11
- Start implementing new Year 11 school-based assessment requirements
2028, Term 4
- Start teaching the new syllabus for Year 12
- Start implementing new Year 12 school-based assessment requirements
2029
- First HSC examination for the new syllabus
Content
Year 12
Examine video production techniques, including camera operation, framing, composition, lighting and editing, used in the creation of multimedia outputs
Examine video file formats and compression methods, including lossy and lossless compressions, influence on media quality, file size and platform requirements
Investigate the influence of automated and artificial intelligence (AI)-assisted tools in video editing and production workflows
Explain the role of animation design processes, including concept art, character development and production-ready asset creation
Compare 2-dimensional (2D) and 3-dimensional (3D) animation workflows in multimedia production
Apply animation techniques to develop characters, scenes and multimedia outputs in selected production modes
Examine the role of audio synchronisation techniques that align animated visuals and sound
Apply audio synchronisation techniques to align animated visuals and sound
Examine audio recording techniques, including microphone selection, signal capture and sound quality
Analyse audio editing techniques, including trimming, mixing and synchronisation
Explain how sampling, bit depth, channel configuration and compression influence audio quality and file size
Examine the role of core web technologies in web and app design, including HTML, cascading style sheets (CSS) and scripting languages
Apply user interface and user experience design principles to support usability, readability and navigation
Apply accessibility principles, including web content accessibility guidelines (WCAG)
Explain adaptive media playback systems in relation to device compatibility, performance and user engagement
Explain typographic hierarchy, brand consistency and readability across print and digital platforms
Explain the use of colour profiles, vector graphics and layout techniques
Explain methods for integrating multimedia elements within graphic design compositions
Examine the role of micro-animations and graphics interchange format (GIF) in digital communication
Investigate the role of user interface (UI) and heads-up display (HUD), including the use of text, layout and visual cues, for player interaction
Examine techniques for optimising game assets, including sprite sheets, game-ready models and methods for 2-dimensional (2D) and 3-dimensional (3D) asset production
Investigate the use of audio in games, including ambient soundscapes, loops, trigger-based effects and audio layering techniques
Explain the use of cutscenes, trailers and in-engine recordings for narrative development and game promotion
Investigate real-time animation techniques in game engines, including particle systems, rigging and AI-driven behaviours
Explain how media encoding, compression formats and streaming protocols influence energy consumption, bandwidth use and digital sustainability
Evaluate strategies used to reduce digital waste, including asset optimisation, efficient rendering workflows and file management
Assess the environmental impact of digital systems, including hardware use, cloud rendering, data storage and content distribution platforms