Skip to content

A NSW Government website

NSW Curriculum
NSW Education Standards Authority

11–12Graphics and Multimedia Technology 11–12 Syllabus (2026)

Implementation from 2028
Expand for detailed implementation advice

Content

Year 12

Advanced production processes (multimedia)
Video production
  • Examine video production techniques, including camera operation, framing, composition, lighting and editing, used in the creation of multimedia outputs

  • Examine video file formats and compression methods, including lossy and lossless compressions, influence on media quality, file size and platform requirements

  • Investigate the influence of automated and artificial intelligence (AI)-assisted tools in video editing and production workflows

Animation
  • Explain the role of animation design processes, including concept art, character development and production-ready asset creation

  • Compare 2-dimensional (2D) and 3-dimensional (3D) animation workflows in multimedia production

  • Apply animation techniques to develop characters, scenes and multimedia outputs in selected production modes

  • Examine the role of audio synchronisation techniques that align animated visuals and sound

  • Apply audio synchronisation techniques to align animated visuals and sound

Audio production
  • Examine audio recording techniques, including microphone selection, signal capture and sound quality

  • Analyse audio editing techniques, including trimming, mixing and synchronisation

  • Explain how sampling, bit depth, channel configuration and compression influence audio quality and file size

Web and app design
  • Examine the role of core web technologies in web and app design, including HTML, cascading style sheets (CSS) and scripting languages

  • Apply user interface and user experience design principles to support usability, readability and navigation

  • Apply accessibility principles, including web content accessibility guidelines (WCAG)

  • Explain adaptive media playback systems in relation to device compatibility, performance and user engagement

Graphic design
  • Explain typographic hierarchy, brand consistency and readability across print and digital platforms

  • Explain the use of colour profiles, vector graphics and layout techniques

  • Explain methods for integrating multimedia elements within graphic design compositions

  • Examine the role of micro-animations and graphics interchange format (GIF) in digital communication

Game design
  • Investigate the role of user interface (UI) and heads-up display (HUD), including the use of text, layout and visual cues, for player interaction

  • Examine techniques for optimising game assets, including sprite sheets, game-ready models and methods for 2-dimensional (2D) and 3-dimensional (3D) asset production

  • Investigate the use of audio in games, including ambient soundscapes, loops, trigger-based effects and audio layering techniques

  • Explain the use of cutscenes, trailers and in-engine recordings for narrative development and game promotion

  • Investigate real-time animation techniques in game engines, including particle systems, rigging and AI-driven behaviours

Sustainable design practices
  • Explain how media encoding, compression formats and streaming protocols influence energy consumption, bandwidth use and digital sustainability

  • Evaluate strategies used to reduce digital waste, including asset optimisation, efficient rendering workflows and file management

  • Assess the environmental impact of digital systems, including hardware use, cloud rendering, data storage and content distribution platforms

Related files