11–12Graphics and Multimedia Technology 11–12 Syllabus (2026)
The new Graphics and Multimedia Technology 11–12 Syllabus (2026) is to be implemented from 2028. This syllabus replaces the Graphics Technologies and Multimedia Technologies focus areas in Industrial Technology Stage 6 (2013).
2027
- Plan and prepare to teach the new syllabus
2028, Term 1
- Start teaching the new syllabus for Year 11
- Start implementing new Year 11 school-based assessment requirements
2028, Term 4
- Start teaching the new syllabus for Year 12
- Start implementing new Year 12 school-based assessment requirements
2029
- First HSC examination for the new syllabus
Content
Year 12
Document project intent, including project goals, target audience, design direction and proposed production methods
Develop criteria for success to guide production decisions and evaluation
Examine how industry standards, media requirements, technologies and compliance considerations inform design and production decisions
Generate and refine design concepts using sketching, modelling, visual experimentation and feedback across multiple iterations with justification for selections
Construct digital or physical prototypes to test functionality, usability and performance limitations
Evaluate modelling and testing methods using prototypes and mock-ups, to inform improvements to design and production decisions
Explain how inclusive design considerations, including cultural context and user needs, influence the development of design solutions
Explain how design suitability is determined by function, audience or user needs, production methods and technical constraints
Explain how feedback, production challenges and emerging constraints inform design modifications
Justify design decisions using case studies, stakeholder perspectives and historical and cultural contexts
Select and apply media components, tools and production processes based on performance characteristics and suitability
Use Gantt charts, costing spreadsheets and resource schedules for project planning and management
Interpret technical data, budgets, risk assessments and production specifications aligned with industry practices
Assess feasibility and scalability of production methods in relation to project requirements and delivery platforms
Analyse projected and actual time and cost data to evaluate project efficiency and inform management strategies
Evaluate the impact of testing results, design adjustments and alternatives on project outcomes
Identify and document work health and safety (WHS) risks, including ergonomic and digital workstation considerations
Apply cybersecurity protocols in production workflows, storage systems and digital collaboration environments
Apply structured file management and version control practices to support collaboration, workflow efficiency and project documentation
Describe functions and applications of file formats, compression types and output quality across multimedia applications
Apply user interface settings for project-specific efficiency
Apply file structures and digital asset organisation for project development and management
Apply file formats and export settings aligned to project requirements
Explain the role of the central processing unit (CPU), graphics processing unit (GPU), random access memory (RAM) and storage performance in rendering and software operation
Examine the role of different hardware types in multimedia production, including their performance, suitability and constraints
Apply layout conventions, visual hierarchies, media annotations and industry-standard labelling across static and time-based outputs to communicate design information
Develop technical and visual documentation, including component breakdowns, visual layouts, media properties, tolerances, timelines and presentation details
Interpret and apply technical and visual documentation in relation to production specifications, component relationships and media sequencing
Demonstrate and document version control through design changes, feasibility adjustments and iterative refinements
Apply digital tools and graphical techniques to model, prototype and communicate technical detail and project intent
Use digital tools to support project planning, scheduling, asset management and production workflows
Use annotated sketches, wireframes, models or prototypes to document workflows, decision-making, design modifications and project reflections
Evaluate planning, design and production decisions in response to feedback, testing and emerging constraints
Justify final design and production choices in relation to end user needs, industry expectations, technical requirements and criteria for success
Explain ethical, cultural, legal and sustainability considerations that inform the initial development and refinement of the project intent
Evaluate design and production strategies in relation to sustainability, performance optimisation and technology integration