11–12Graphics and Multimedia Technology 11–12 Syllabus (2026)
The new Graphics and Multimedia Technology 11–12 Syllabus (2026) is to be implemented from 2028. This syllabus replaces the Graphics Technologies and Multimedia Technologies focus areas in Industrial Technology Stage 6 (2013).
2027
- Plan and prepare to teach the new syllabus
2028, Term 1
- Start teaching the new syllabus for Year 11
- Start implementing new Year 11 school-based assessment requirements
2028, Term 4
- Start teaching the new syllabus for Year 12
- Start implementing new Year 12 school-based assessment requirements
2029
- First HSC examination for the new syllabus
Content
Life Skills
Through collaborative curriculum planning, it may be decided that Life Skills outcomes and content are the most appropriate option for some students with intellectual disability.
Identify ways people communicate to share ideas, information and emotions
Identify the features of effective communication
Identify ways Aboriginal and Torres Strait Islander Peoples use message sticks, fire, and oral and body language for communication
Explore assistive technologies that help people communicate
Recognise components of communication as sender, receiver, message and medium
Identify familiar visual or multisensory symbols that communicate meaning in everyday contexts
Explore how images and visual or multisensory symbols can be used to communicate messages
Recognise communication that combines written text, images, sound and/or movement
Explore inclusive or accessible features of communication
Identify standard symbols used in international or multilingual communication
Identify symbols used in communication design contexts
Explore technical graphics or multimedia as methods of communication
Identify the elements of design used in communication contexts
Identify how design and language choices influence the way messages are received
Identify how information can be altered or misrepresented in graphics or multimedia
Explore the use of technical graphics or multimedia elements to tell a story
Recognise characteristics of a target audience
Explore ways communication technology designers communicate messages to meet the needs of an audience
Explore innovation related to Aboriginal and/or Torres Strait Islander design Practices
Explore software tools used for design or development
Identify features of file types used in communication technologies
Identify input devices used for design or production
Identify output devices used for design or production
Explore networking components used for connectivity
Identify devices used for inclusivity or accessibility
Identify drawing equipment used in communication technologies
Recognise safe handling and maintenance of equipment
Identify safe work practices for using hardware and equipment
Explore storage options for digital files
Identify ways to manage digital files for projects
Recognise the importance of regular backups for security and version control
Create and save files using familiar software
Save a file into a designated folder
Practise software skills for working with technical graphics or multimedia across devices and platforms
Explore how hardware and equipment affect the quality of projects
Identify respectful language and behaviour in digital communication
Explore accessible language to meet a range of communication needs
Explore responsible representation of diverse people and groups in design
Recognise Indigenous Cultural and Intellectual Property (ICIP) and Indigenous Data Sovereignty (IDSov) protocols to use when producing graphics or multimedia design
Explore safe practices on digital platforms to protect personal and sensitive information