11–12Graphics and Multimedia Technology 11–12 Syllabus (2026)
The new Graphics and Multimedia Technology 11–12 Syllabus (2026) is to be implemented from 2028. This syllabus replaces the Graphics Technologies and Multimedia Technologies focus areas in Industrial Technology Stage 6 (2013).
2027
- Plan and prepare to teach the new syllabus
2028, Term 1
- Start teaching the new syllabus for Year 11
- Start implementing new Year 11 school-based assessment requirements
2028, Term 4
- Start teaching the new syllabus for Year 12
- Start implementing new Year 12 school-based assessment requirements
2029
- First HSC examination for the new syllabus
Content
Life Skills
Through collaborative curriculum planning, it may be decided that Life Skills outcomes and content are the most appropriate option for some students with intellectual disability.
Recognise how video is used in everyday life
Explore a range of multimedia products that includes videos
Identify that a video file consists of a sequence of frames and audio tracks played together
Apply safe work practices during film production
Participate in the video recording process
Engage with various camera types to record video with different frame rates or resolution settings
Experiment with a range of editing techniques to add transitions, titles, colour correction or visual effects to a video clip
Participate in aligning audio and video clips on a timeline
Identify that audio matches the actions in the video
Experiment with lighting techniques when recording to achieve quality, effect or clarity
Identify export settings needed when saving video files for distribution
Identify common video format files
Identify how animation content can be used in daily life
Explore Aboriginal and/or Torres Strait Islander animated stories
Explore different animation styles from around the world
Recognise that animations are made using a sequence of still images to create the effect of movement
Apply safe work practices to prevent injuries during animation tasks
Use measurement skills when planning or creating animation projects
Engage with a range of drawing tools to develop animation
Identify techniques used in animation
Render a short animation into a file format that can be played or shared
Identify common file formats used in animation
Identify different types of audio in everyday products
Explore digital platforms where audio can be shared and played on different devices
Recognise that an audio file is a recording of sound used in multimedia projects
Explore how audio is used to support visuals in storytelling
Explore the difference between mono sound, stereo sound and surround sound
Calculate the length of audio required for a specific purpose
Participate in the audio recording process
Experiment with compressing audio files to make them easier to share or store
Engage with audio editing techniques
Combine sounds to create a sound effect using software
Identify common audio file formats and when to use them
Identify websites and interactive media used in daily life
Explore the features of a website and their functions
Participate in creating interactive links for navigation
Participate in embedding multimedia content on a webpage
Recognise common widgets that improve the user experience of a website or app
Participate in creating an interactive page using web-based tools
Recognise how graphics are used in everyday items
Explore graphics libraries to find images that can be used in design projects
Identify features of graphics
Engage with importing images from a range of sources
Participate in editing images
Combine images to create visual effects using software
Identify common graphic file formats and when to use them
Recognise where text is used in everyday contexts
Recognise serif and sans serif fonts in digital and non-digital documents
Explore different types of text formatting and why they are used in document design
Explore the use of RGB and CMYK colour profiles for document design
Experiment with organising content to emphasise key information
Identify common file formats used for saving a text or document
Recognise that games include a sequence of steps and loops
Explore features of games that are used to tell a story
Select a backdrop and a sprite using a game engine
Participate in using a game engine to make a sprite move
Participate in adding rules, scoring or obstacles to a game
Experiment with using text, layout and visual cues for player interaction
Participate in adding sound effects and audio
Recognise resources used to produce digital media
Identify the environmental impacts of technology used in the industry
Recognise sustainable practices used in the industry