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NSW Curriculum
NSW Education Standards Authority

11–12Graphics and Multimedia Technology 11–12 Syllabus (2026)

Implementation from 2028
Expand for detailed implementation advice

Content

Life Skills

Life Skills for Stage 6

Through collaborative curriculum planning, it may be decided that Life Skills outcomes and content are the most appropriate option for some students with intellectual disability.

Multimedia production for industry
Video
  • Recognise how video is used in everyday life

  • Explore a range of multimedia products that includes videos

  • Identify that a video file consists of a sequence of frames and audio tracks played together

  • Apply safe work practices during film production

  • Participate in the video recording process

  • Engage with various camera types to record video with different frame rates or resolution settings

  • Experiment with a range of editing techniques to add transitions, titles, colour correction or visual effects to a video clip

  • Participate in aligning audio and video clips on a timeline

  • Identify that audio matches the actions in the video

  • Experiment with lighting techniques when recording to achieve quality, effect or clarity

  • Identify export settings needed when saving video files for distribution

  • Identify common video format files

Animation
  • Identify how animation content can be used in daily life

  • Explore Aboriginal and/or Torres Strait Islander animated stories

  • Explore different animation styles from around the world

  • Recognise that animations are made using a sequence of still images to create the effect of movement

  • Apply safe work practices to prevent injuries during animation tasks

  • Use measurement skills when planning or creating animation projects

  • Engage with a range of drawing tools to develop animation

  • Identify techniques used in animation

  • Render a short animation into a file format that can be played or shared

  • Identify common file formats used in animation

Audio
  • Identify different types of audio in everyday products

  • Explore digital platforms where audio can be shared and played on different devices

  • Recognise that an audio file is a recording of sound used in multimedia projects

  • Explore how audio is used to support visuals in storytelling

  • Explore the difference between mono sound, stereo sound and surround sound

  • Calculate the length of audio required for a specific purpose

  • Participate in the audio recording process

  • Experiment with compressing audio files to make them easier to share or store

  • Engage with audio editing techniques

  • Combine sounds to create a sound effect using software

  • Identify common audio file formats and when to use them

Web and interactive media
  • Identify websites and interactive media used in daily life

  • Explore the features of a website and their functions

  • Participate in creating interactive links for navigation

  • Participate in embedding multimedia content on a webpage

  • Recognise common widgets that improve the user experience of a website or app

  • Participate in creating an interactive page using web-based tools

Graphics
  • Recognise how graphics are used in everyday items

  • Explore graphics libraries to find images that can be used in design projects

  • Identify features of graphics

  • Engage with importing images from a range of sources

  • Participate in editing images

  • Combine images to create visual effects using software

  • Identify common graphic file formats and when to use them

Text
  • Recognise where text is used in everyday contexts

  • Recognise serif and sans serif fonts in digital and non-digital documents

  • Explore different types of text formatting and why they are used in document design

  • Explore the use of RGB and CMYK colour profiles for document design

  • Experiment with organising content to emphasise key information

  • Identify common file formats used for saving a text or document

Games
  • Recognise that games include a sequence of steps and loops

  • Explore features of games that are used to tell a story

  • Select a backdrop and a sprite using a game engine

  • Participate in using a game engine to make a sprite move

  • Participate in adding rules, scoring or obstacles to a game

  • Experiment with using text, layout and visual cues for player interaction

  • Participate in adding sound effects and audio

Sustainable design practices
  • Recognise resources used to produce digital media

  • Identify the environmental impacts of technology used in the industry

  • Recognise sustainable practices used in the industry

Related files