11–12Graphics and Multimedia Technology 11–12 Syllabus (2026)
The new Graphics and Multimedia Technology 11–12 Syllabus (2026) is to be implemented from 2028. This syllabus replaces the Graphics Technologies and Multimedia Technologies focus areas in Industrial Technology Stage 6 (2013).
2027
- Plan and prepare to teach the new syllabus
2028, Term 1
- Start teaching the new syllabus for Year 11
- Start implementing new Year 11 school-based assessment requirements
2028, Term 4
- Start teaching the new syllabus for Year 12
- Start implementing new Year 12 school-based assessment requirements
2029
- First HSC examination for the new syllabus
Content
Year 11
Discuss social, cultural and industry trends in visual communication practices
Explain accessibility methods in communication, including assistive technologies and inclusive representation
Investigate Aboriginal and Torres Strait Islander communication Practices, including the use of rock art and message sticks
Describe visual, textual and media elements used in graphical and multimedia communication
Explain ethical production standards, including responsible representation and the avoidance of misinformation
Identify digital tools and software used to design and produce graphics and multimedia projects
Explain how file size and file format influences suitability for different graphics and multimedia outputs
Outline how plug-ins and add-ons can extend software functionality in graphics and multimedia production
Identify key hardware components, including the motherboard, central processing unit (CPU), graphics processing unit (GPU), random access memory (RAM) and storage devices
Explain how hardware performance factors, including processing power, memory and storage, influence project production
Investigate hardware capabilities and software requirements
Use and describe alternative input and capture technologies to generate digital assets, related to voice recognition, adaptive technologies, cameras, scanners and microphones
Explain the relationship between local and cloud storage and their impact on workflow efficiency, security and accessibility
Explain how version control, file naming conventions and structured file management support collaboration, data integrity and workflow efficiency
Describe backup strategies and redundancy systems used to protect project data and maintain production continuity
Explain the role of Cultural awareness and Culturally safe content in communication
Explain ethical content creation, intellectual property and distribution, including Aboriginal and Torres Strait Islander Indigenous Cultural and Intellectual Property (ICIP) and Indigenous Data Sovereignty (IDSov)
Explain ethical considerations for the development and communication of design solutions, including authorship, responsible representation, accuracy and bias in relation to users and stakeholders
Describe ethical responsibilities for managing client, user and project information, including confidentiality and appropriate use of shared materials
Describe data privacy practices and Australian copyright compliance
Explain the role of secure storage of project and client data, password protection and safe file sharing