11–12Graphics and Multimedia Technology 11–12 Syllabus (2026)
The new Graphics and Multimedia Technology 11–12 Syllabus (2026) is to be implemented from 2028. This syllabus replaces the Graphics Technologies and Multimedia Technologies focus areas in Industrial Technology Stage 6 (2013).
2027
- Plan and prepare to teach the new syllabus
2028, Term 1
- Start teaching the new syllabus for Year 11
- Start implementing new Year 11 school-based assessment requirements
2028, Term 4
- Start teaching the new syllabus for Year 12
- Start implementing new Year 12 school-based assessment requirements
2029
- First HSC examination for the new syllabus
Content
Life Skills
Through collaborative curriculum planning, it may be decided that Life Skills outcomes and content are the most appropriate option for some students with intellectual disability.
Recognise graphics used in familiar contexts
Identify the purpose of a range of technical graphics
Identify how elements of design are used in a range of technical graphics
Communicate preferences for aspects of technical graphics designs
Explore inclusive or accessible features of technical graphics
Explore technical drawings and their uses
Use technical graphics in everyday contexts
Explore ways that technical graphics are used in a range of community contexts
Explore careers that use technical drawings and identify roles
Sketch outlines of everyday products
Compare physical objects or models to technical drawings
Experiment with drawing techniques needed for technical drawings
Identify pictorial, isometric and oblique technical drawings
Identify orthogonal drawings to show the shape, size and features of objects
Identify a range of drawing standards used in technical drawings
Demonstrate safe work practices when using drawing tools, devices and materials
Engage with manual drafting tools to develop technical drawings
Apply measurement skills to develop technical drawings
Develop sketches into 2-dimensional (2D) and 3-dimensional (3D) technical drawings
Identify standard symbols used in technical drawings
Select and apply symbols when developing technical drawings
Refine aspects of 2D and 3D technical drawings
Explore digital tools to develop graphical drawing skills
Identify software and equipment used for technical graphics production
Select and use technical graphics software and equipment to produce technical graphics
Participate in setting up and using hardware to produce technical graphics
Experiment with troubleshooting to resolve issues with software and equipment
Engage with safe work practices and work health and safety (WHS) guidelines used in the graphics industry
Identify how automation tools are used in everyday life to improve access and efficiency
Recognise ways automation tools support design, production or creativity
Explore how artificial intelligence (AI) and automation tools can be used in design and development