7–10Visual and Motion Design 7–10 Syllabus (2025)
The new Visual and Motion Design 7–10 Syllabus (2025) is to be implemented from 2028 and will replace the Visual Design 7–10 Syllabus (2004).
2026 and 2027 – Plan and prepare to teach the new syllabus
2028 – Start teaching the new syllabus
School sectors are responsible for implementing syllabuses and are best placed to provide schools with specific guidance and information on implementation given their understanding of their individual contexts. Schools may choose to implement the new syllabus during the planning and preparation phase.
Content
Stage 5
The materials, equipment and processes outlined in the visual design and motion design forms are not a list of essential content.
Teachers select design materials, equipment and processes relevant to the design form being taught. Students with disability may require adjustments to access or engage with design forms.
Elements and compositional design principles, including line, shape, space, colour, balance, contrast, proximity, alignment and visual hierarchy
User-centred and inclusive design principles, such as high contrast colours, clear fonts and scalable vector graphics
Concept design using communication strategies, such as thumbnails, sketches and mock-ups
Graphic, illustrative, photographic and background design elements, such as digital or sketching techniques
Typography and font design techniques, such as kerning, tracking and leading
Printmaking, such as textiles, screen, block, digital and transfer
Street art and design techniques, such as stencilling, paste-ups, graffiti and digital projections
Branding design, such as typography, colour, symbols and layout to communicate ideas
Patterns and motifs, including use of digital or sketching techniques and processes
Cleaning, tracing and preparing graphic and typographic works for reproduction or presentation, including file formats, resolution, colour settings and physical display methods
Arrangement and presentation of graphic and typographic design artworks, such as illustrations, a graphic novel, branding materials and character(s) for an intended audience
Elements and 3D design principles, such as form and function, texture, space, proportion, symmetry, scale, balance
User-centred and inclusive design principles, such as tactile accessibility, ergonomic design circulation paths and spatial layouts
Concept design using communication strategies, such as sketches or digital drawings to explore structure, spatial relationships, scale and intended function
Material exploration, including surface, texture, structure and form
Construction techniques, such as forming, joining, folding, sculpting, casting, moulding or carving
Clay types, forming methods and techniques, such as pinching, coiling, slab-building, surface treatments, glazing and firing
Spatial experiences or built environments, considering site or sets, user needs, accessibility technology and sustainability
Utilitarian products, small-scale objects, wearables or props, considering sustainable and inclusive design principles
3D digital modelling techniques and file preparation, including visualisation, form development, rigging, mesh editing, texturing, rendering, scaling, exporting and formatting
Arrangement and presentation of 3D design works, considering scale, volume, spatial layout, materials and audience interaction
Elements and time-based design principles, such as line, movement, rhythm, scale, timing, spacing, easing, continuity and flow
User-centred and inclusive design principles, such as diverse storytelling, clear pacing, closed captions and subtitles
Concept design using communication strategies, such as narrative and storyboards incorporating flow, key scenes and actions
Animation principles, such as squash and stretch, anticipation, follow-through and timing
Traditional 2D animation design techniques, such as flipbooks, cel animation, drawn sketches frame-by-frame sequences, tracing, layering, colouring, cut-outs and pop-ups, shadow puppetry, hand-rendered characters and backgrounds
2D animation techniques, such as vector-based animation, stop-motion, title sequencing, digital layering, onion-skinning, sound design and timeline-based editing using digital drawing tools, animation software and image capturing equipment
Kinetic design techniques, such as mechanical movement, rotation, pulleys, levers, balance-based motion, wind or magnet-driven components
File formats and export settings for animation, considering resolution, compression and playback requirements across devices
Arrangement and presentation of animated and kinetic design works for screening, projection or interactive display
Elements and emerging design principles, such as space, motion, interaction, layering, contrast, rhythm, balance and user responsiveness
User-centred and inclusive design principles, such as intuitive navigation or audio feedback
Concept design using communication strategies, such as blending traditional and digital media
Multisensory design concepts incorporating visual, auditory and tactile elements to create time-based audience experiences
Virtual reality (VR), augmented reality (AR) and/or mixed reality (MR) experiences, generative tools, blending physical and digital spaces through motion, interaction and spatial design
Storytelling experiences and reimagined narratives presented through hybrid and interactive forms
Emerging design artworks using hybrid, interactive or emerging forms, multisensory experiences and sustainable design practices
Digital tools and techniques used for sequencing and interaction design, such as nonlinear structures, time-based navigation and audience-responsive experiences
File formats, compatibility and display tools for emerging motion-based works, considering resolution, interactivity and accessibility
Design artworks, installations and exhibitions incorporating interactive elements, such as lighting, audio and motion