7–10Visual and Motion Design 7–10 Syllabus (2025)
The new Visual and Motion Design 7–10 Syllabus (2025) is to be implemented from 2028 and will replace the Visual Design 7–10 Syllabus (2004).
2026 and 2027 – Plan and prepare to teach the new syllabus
2028 – Start teaching the new syllabus
School sectors are responsible for implementing syllabuses and are best placed to provide schools with specific guidance and information on implementation given their understanding of their individual contexts. Schools may choose to implement the new syllabus during the planning and preparation phase.
Content
Stage 5
- VMD5-DMC-01
makes and refines design artworks to represent and communicate different ideas informed by an understanding of Artworld concepts and their relationships
Adopt the role of the designer to make design artworks that represent points of view about the world, and address user needs and challenges
Examine how designers communicate intentions, ideas and interests to inform designing, making and refining of design artworks
Make and refine design artworks with an understanding of accessible, sustainable and user-centred design solutions
Examine how design artworks communicate designers’ intentions, ideas and perspectives to audiences
Investigate and apply principles, elements and theories of design to make design artworks that effectively communicate ideas to engage audiences through purposeful design decisions
Make and refine design artworks using a range of materials, techniques and processes incorporating design forms to represent intentions, choices and actions
Investigate the world as a source of inspiration, ideas and subject matter to represent meaning in design artworks
Make and refine design artworks that reflect and respond to personal or collective interactions with the natural, built and virtual worlds
Investigate the needs of specific audiences when making and refining design artworks
Examine how audiences experience and interact with design artworks through spatial, physical, screen-based and immersive environments, exhibitions and multisensory displays to inform design decisions
Make and refine design artworks that respond to and communicate with diverse audiences