7–10Communication Technology 7–10 Syllabus (2025)
The new Communication Technology 7–10 Syllabus (2025) is to be implemented from 2028 and will replace the Graphics Technology 7–10 Syllabus (2019).
2026 and 2027 – Plan and prepare to teach the new syllabus
2028 – Start teaching the new syllabus
School sectors are responsible for implementing syllabuses and are best placed to provide schools with specific guidance and information on implementation given their understanding of their individual contexts. Schools may choose to implement the new syllabus during the planning and preparation phase.
Content
Stage 5
Teachers select options from:
- Graphics: Graphic design and communication
- Graphics: Graphic modelling and prototyping
- Graphics: Graphics specialisation.
Identify and plan production processes for graphic models and prototypes
Develop specifications for the production of graphic models and prototypes, including scale, materials, construction techniques and target audience
Produce sketches and working drawings for the planning of graphic models and prototypes
Use appropriate computer-aided design (CAD) applications, vector-based applications or design software applications to develop drawings for the planning of graphic models and prototypes
Prepare material and parts lists for models or prototypes
Investigate and apply appropriate modelling techniques to represent design solutions for projects
Select and safely use materials for modelling or prototyping
Create components to scale using manual drawing techniques or using design software applications to prepare templates for print
Select and safely use appropriate technologies in the production of physical models or prototypes
Develop files for computer numerical control (CNC) and computer-aided manufacturing (CAM) technologies to support the production of models and prototypes
Investigate and use printing techniques and substrates to enhance models or prototypes
Select and apply appropriate finishing techniques to models and prototypes
Apply ongoing and final evaluation of physical models and prototypes, including comparison against the specification and user feedback
Develop rendered 3-dimensional (3D) models of design solutions to a determined scale using CAD software applications
Produce storyboards to design and plan animations, including camera angles, camera movements, frame composition, and music and sound effects
Use 3D CAD models to generate animations, such as exploded assemblies, flyovers and shadow diagrams, to show seasonal variations or walk-throughs
Investigate and use a range of software and file types suitable for creating, editing and publishing digital animation projects
Apply a range of animation techniques, including altering model position or orientation, exploring camera position or angle, motion of models and moving through a space
Investigate the concept and applications of digital twins in digital modelling environments
Investigate how augmented reality (AR) and virtual reality (VR) can provide immersive user experience presentations to enhance the presentation and communication of graphic solutions
Combine rendered 3D models and photographs to create montages to help visualise and contextualise design solutions
Investigate how artificial intelligence (AI) tools can be used to optimise and refine 3D CAD modelling and improve workflow
Evaluate finished digital models or prototypes against specifications and user feedback