7–10Photography, Film and Digital Media 7–10 Syllabus (2025)
The new Photography, Film and Digital Media 7–10 Syllabus (2025) is to be implemented from 2028 and will replace the Photographic and Digital Media 7–10 Syllabus (2004).
2026 and 2027 – Plan and prepare to teach the new syllabus
2028 – Start teaching the new syllabus
School sectors are responsible for implementing syllabuses and are best placed to provide schools with specific guidance and information on implementation given their understanding of their individual contexts. Schools may choose to implement the new syllabus during the planning and preparation phase.
Content
Stage 5
The materials, equipment and processes outlined in the photomedia forms are not a list of essential content.
Teachers select materials, equipment and processes relevant to the photomedia form being taught. Students with disability may require adjustments to access and engage with photomedia forms.
Photographic equipment and camera settings, including camera bodies, lenses, tripods, shutter speed, ISO, aperture and focus
Photographic themes and genres, such as documentary, portraiture and landscape photography
Compositional techniques, such as rule of thirds, leading lines, continuity, similarity, figure–ground, perspective, scale and the use of camera angles
Lighting techniques, including use of natural, artificial and portable light sources
Image stabilisation tools, such as fixed mounts or tripods
Digital media techniques and processes, such as digital software, text, graphic design and image manipulation
Current and emerging technologies, analogue and alternative photography practices, such as time lapse, 360° photography, long exposure, darkroom, montage, photograms or solar cyanotypes
Post-production editing techniques, such as cropping, retouching, colour correction, layering and digital manipulation using digital software
Image file formats and their implications for quality, resolution, editing, accessibility, storage and output
Photographic displays, such as prints, digital projections or curated sequences for exhibition
Film production equipment and camera settings, including exposure settings, frame rates, focus and colour adjustments
Storyboarding and scripting, including film genres, animation and storytelling techniques
Compositional techniques, such as balance, depth, negative space, perspective, continuity, scale and spatial arrangement
Camera settings, movements, angles and shot types to control perspective
Mise en scène elements, such as backdrops, space, style, mood, lighting and props
Image stabilisation tools, such as gimbals and tripods
Sequencing techniques using digital software, such as pacing, montage, layering, juxtaposition and rhythm, to arrange video, sound, text and imagery
Current and emerging technologies to create special and visual effects, such as hyperlapse, green screen, on-set lighting and digital effects
2D animation techniques, such as stop-motion, title sequencing, layering, sound design, and timeline editing using animation software and capturing equipment
Post-production editing techniques, such as timeline editing, colour grading, masking, layering and sound design using digital software
Video and audio file formats and their implications for resolution, compression, editing flexibility, storage, accessibility and playback quality
Screenings and displays of photomedia artworks that highlight narrative themes, stylistic choices and audience engagement
Equipment used to create hybrid, interactive and multisensory forms, such as projectors, augmented reality (AR) applications, virtual reality (VR) tools, motion sensors, controllers, microphones, speakers and software tools
Immersive and participatory experiences accessible in different environments, such as physical, online and virtual spaces
Compositional techniques across visual, spatial and sensory elements, such as screen layout, visual and audio layering, spatial flow and audience positioning
Visual, auditory, tactile and interactive elements to control sensory impact and guide audience interaction
Alternative photomedia techniques, multidisciplinary practices and form combinations, such as installation, printmaking, drawing, sculptural forms or sound integration
Sequencing techniques using digital software, such as spatial layering, non-linear pathways, interactive links, sensory timing and multimedia integration
Current and emerging technologies, hybrid forms and multisensory experiences, such as augmented reality (AR), virtual reality (VR), digital projections, 360° photography, and soundscapes
Post-production editing techniques, such as overlays, blending modes, masks, animation, hyperlinks, spatial audio effects, looping video, generative tools and mixed media
File formats and display tools, considering quality, compatibility, interactivity and accessibility
Immersive installations and screenings incorporating soundscapes and multisensory experiences