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NSW Curriculum
NSW Education Standards Authority

7–10Photography, Film and Digital Media 7–10 Syllabus (2025)

Implementation from 2028
Expand for detailed implementation advice

Content

Stage 4

Photomedia practice: photomedia forms

The materials, equipment and processes outlined in the photomedia forms are not a list of essential content.

Teachers select materials, equipment and processes relevant to the photomedia form being taught. Students with disability may require adjustments to access and engage with photomedia forms.

Still image
  • Photographic equipment and camera settings, including camera bodies, lenses, tripods, shutter speed, ISO, aperture and focus

  • Photographic themes and genres, such as documentary, portraiture and landscape photography

  • Compositional techniques, such as rule of thirds, leading lines, continuity, similarity, figure–ground, perspective, scale and the use of camera angles

  • Lighting techniques, including use of natural, artificial and portable light sources

  • Image stabilisation tools, such as fixed mounts or tripods

  • Digital media techniques and processes, such as digital software, text, graphic design and image manipulation

  • Current and emerging technologies, analogue and alternative photography practices, such as time lapse, 360° photography, long exposure, darkroom, montage, photograms or solar cyanotypes

  • Post-production editing techniques, such as cropping, retouching, colour correction, layering and digital manipulation using digital software

  • Image file formats and their implications for quality, resolution, editing, accessibility, storage and output

  • Photographic displays, such as prints, digital projections or curated sequences for exhibition

Moving image
  • Film production equipment and camera settings, including exposure settings, frame rates, focus and colour adjustments

  • Storyboarding and scripting, including film genres, animation and storytelling techniques

  • Compositional techniques, such as balance, depth, negative space, perspective, continuity, scale and spatial arrangement

  • Camera settings, movements, angles and shot types to control perspective

  • Mise en scène elements, such as backdrops, space, style, mood, lighting and props

  • Image stabilisation tools, such as gimbals and tripods

  • Sequencing techniques using digital software, such as pacing, montage, layering, juxtaposition and rhythm, to arrange video, sound, text and imagery

  • Current and emerging technologies to create special and visual effects, such as hyperlapse, green screen, on-set lighting and digital effects

  • 2D animation techniques, such as stop-motion, title sequencing, layering, sound design, and timeline editing using animation software and capturing equipment

  • Post-production editing techniques, such as timeline editing, colour grading, masking, layering and sound design using digital software

  • Video and audio file formats and their implications for resolution, compression, editing flexibility, storage, accessibility and playback quality

  • Screenings and displays of photomedia artworks that highlight narrative themes, stylistic choices and audience engagement

Emerging forms
  • Equipment used to create hybrid, interactive and multisensory forms, such as projectors, augmented reality (AR) applications, virtual reality (VR) tools, motion sensors, controllers, microphones, speakers and software tools

  • Immersive and participatory experiences accessible in different environments, such as physical, online and virtual spaces

  • Compositional techniques across visual, spatial and sensory elements, such as screen layout, visual and audio layering, spatial flow and audience positioning

  • Visual, auditory, tactile and interactive elements to control sensory impact and guide audience interaction

  • Alternative photomedia techniques, multidisciplinary practices and form combinations, such as installation, printmaking, drawing, sculptural forms or sound integration

  • Sequencing techniques using digital software, such as spatial layering, non-linear pathways, interactive links, sensory timing and multimedia integration

  • Current and emerging technologies, hybrid forms and multisensory experiences, such as augmented reality (AR), virtual reality (VR), digital projections, 360° photography, and soundscapes

  • Post-production editing techniques, such as overlays, blending modes, masks, animation, hyperlinks, spatial audio effects, looping video, generative tools and mixed media

  • File formats and display tools, considering quality, compatibility, interactivity and accessibility

  • Immersive installations and screenings incorporating soundscapes and multisensory experiences

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