11–12Enterprise Computing 11–12 Syllabus
The new Enterprise Computing 11–12 Syllabus (2022) is to be implemented from 2024.
2024, Term 1
- Start teaching new syllabus for Year 11
- Start implementing new Year 11 school-based assessment requirements
- Continue to teach the Information Processes and Technology Stage 6 Syllabus (2009) for Year 12
2024, Term 4
- Start teaching new syllabus for Year 12
- Start implementing new Year 12 school-based assessment requirements
2025
- First HSC examination for new syllabus
Content
Year 11
Investigate how interactive media and the user experience (UX) is used to communicate information to an audience
Investigate social, ethical and legal issues when developing and implementing interactive media systems
Research the evolution of interactive media
Including:- prevalence of blogs, online video and digital radio
- privacy issues and the use of intellectual property, including Indigenous Cultural and Intellectual Property (ICIP)
Describe the contribution of interactive media systems to a range of enterprises
Including:- how simulation, gamification and augmented reality (AR) support online training and learning
- how streaming services, gaming and virtual reality (VR) improve access to entertainment
- how specialist apps support delivery tracking, advertising and communication
Evaluate the performance requirements of hardware for specific interactive media projects
Explain how interactive media systems can support creative processes
Including:- sandbox gaming
- social media
- digital creative commons
Examine how human behaviour may be influenced by interactive media, including opportunities for people with disability to explore and participate in their environment
Investigate how digital marketing techniques influence consumer behaviour
Including:- guided choice (nudging)
- default settings, including cookies
- autofill
- pop-ups promoting online shopping
Evaluate social media applications that encourage human connections
Including:- crowdsourcing through a social media app
- learning via massive online open courses (MOOCs)
- gaming platforms that encourage massive multiplayer online games (MMOGs)
Explore how interactive media platforms support the creation of digital identities
Including:- personal e-profiles
- identifier versus identity
- profiling and auto-profiling
- privacy settings
Select and use appropriate file formats for a defined purpose
Use software to develop elements of interactive media in a project
Use hardware and software to digitise assets for use in interactive media systems, including lossy and lossless data compression
Explain how the user interface (UI) impacts on the user experience (UX)
Apply design tools and techniques to develop an engaging UI
Apply design thinking to develop a front-end, web-based interactive media system incorporating UX and UI principles
Develop and publish an interactive work of data journalism
Select an appropriate project management approach to develop an interactive media-based solution
Apply features of user interaction and UX within web-based systems
Including:- communication processes via social media
- search, sort and selection processes via online retail services
- online gaming platforms