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NSW Curriculum
NSW Education Standards Authority

11–12Enterprise Computing 11–12 Syllabus

Record of changes
Implementation from 2024
Expand for detailed implementation advice

Content

Year 11

Interactive media and the user experience
Ubiquity of interactive media
  • Investigate how interactive media and the user experience (UX) is used to communicate information to an audience

  • Investigate social, ethical and legal issues when developing and implementing interactive media systems

  • Research the evolution of interactive media

    Including:
    • prevalence of blogs, online video and digital radio
    • privacy issues and the use of intellectual property, including Indigenous Cultural and Intellectual Property (ICIP)
  • Describe the contribution of interactive media systems to a range of enterprises

    Including:
    • how simulation, gamification and augmented reality (AR) support online training and learning
    • how streaming services, gaming and virtual reality (VR) improve access to entertainment
    • how specialist apps support delivery tracking, advertising and communication
  • Evaluate the performance requirements of hardware for specific interactive media projects

  • Explain how interactive media systems can support creative processes

    Including:
    • sandbox gaming
    • social media
    • digital creative commons
  • Examine how human behaviour may be influenced by interactive media, including opportunities for people with disability to explore and participate in their environment

  • Investigate how digital marketing techniques influence consumer behaviour

    Including:
    • guided choice (nudging)
    • default settings, including cookies
    • autofill
    • pop-ups promoting online shopping
  • Evaluate social media applications that encourage human connections

    Including:
    • crowdsourcing through a social media app
    • learning via massive online open courses (MOOCs)
    • gaming platforms that encourage massive multiplayer online games (MMOGs)
  • Explore how interactive media platforms support the creation of digital identities

    Including:
    • personal e-profiles
    • identifier versus identity
    • profiling and auto-profiling
    • privacy settings
Capture, store and integrate data
  • Select and use appropriate file formats for a defined purpose

  • Use software to develop elements of interactive media in a project

  • Use hardware and software to digitise assets for use in interactive media systems, including lossy and lossless data compression

  • Explain how the user interface (UI) impacts on the user experience (UX)

  • Apply design tools and techniques to develop an engaging UI

Create interactive media systems
  • Apply design thinking to develop a front-end, web-based interactive media system incorporating UX and UI principles

  • Develop and publish an interactive work of data journalism

  • Select an appropriate project management approach to develop an interactive media-based solution

  • Apply features of user interaction and UX within web-based systems

    Including:
    • communication processes via social media
    • search, sort and selection processes via online retail services
    • online gaming platforms
Related files