11–12Computing Technology Life Skills 11–12 Syllabus
The new Computing Technology 11–12 Life Skills Syllabus (2022) is to be implemented from 2024.
2024, Term 1
- Start teaching new syllabus for Year 11 students
- Continue to teach the Information Processes and Technology Life Skills Stage 6 Syllabus (2010) for Year 12 students
2024, Term 4
- Start teaching new syllabus for Year 12 students
Content
Life Skills
Through collaborative curriculum planning, it may be decided that Life Skills outcomes and content are the most appropriate option for some students with intellectual disability.
Identify interactive media they use regularly
Explore a range of media
Recognise data as images, audio, video, text or numbers
Identify interactive media as the integration of text, images, animation, sound and/or video
Recognise the differences between data and information
Identify the digital form of data collected using a range of hardware
Engage with interactive media systems
Identify interactive media in everyday digital technologies
Identify elements of interactive media
Identify reasons why people engage with interactive media
Engage with elements of user interface (UI) that impact the user experience (UX)
Identify systems used in everyday life
Explore uses of interactive media systems
Investigate the evolution of interactive media systems over time
Explore how advances in interactive media have affected everyday life
Explore how interactive media can be used to make assistive technologies more accessible to all people
Explore the inclusion of accessibility functions within interactive media systems in everyday life
Determine characteristics of interactive media systems that improve the user experience (UX)
Collect data relating to the user experience (UX) of interactive media systems
Outline social and ethical issues related to interactive media systems
Investigate social and ethical issues in relation to designing an interactive media project
Use hardware to produce interactive media
Use and care for hardware appropriately and safely
Investigate and use a range of software tools to create, edit and/or publish an interactive media product
Identify tools used to design and develop interactive media systems
Follow a defined process to develop an interactive media project
Participate in designing an interactive or mixed media application, program or simulated environment
Apply principles of design in the planning and production of an interactive media project
Produce and manipulate digital images
Use elements of user experience (UX) design, such as position, colour and text size to develop a web application, program or product that communicates information to targeted users
Use a web-based template tool to develop a simple website
Participate in recording, creating, and/or editing an interactive video that provides choices to the user during the presentation
Design a 3D character using 3D paint or Computer Aided Design (CAD) application and print using a 3D printer