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NSW Curriculum
NSW Education Standards Authority

11–12Computing Technology Life Skills 11–12 Syllabus

Record of changes
Implementation from 2024
Expand for detailed implementation advice

Content

Life Skills

Life Skills for Stage 6

Through collaborative curriculum planning, it may be decided that Life Skills outcomes and content are the most appropriate option for some students with intellectual disability.

Interactive media and the user experience
Interactive media
  • Identify interactive media they use regularly

  • Explore a range of media

  • Recognise data as images, audio, video, text or numbers

  • Identify interactive media as the integration of text, images, animation, sound and/or video

  • Recognise the differences between data and information

  • Identify the digital form of data collected using a range of hardware

  • Engage with interactive media systems

  • Identify interactive media in everyday digital technologies

  • Identify elements of interactive media

  • Identify reasons why people engage with interactive media

  • Engage with elements of user interface (UI) that impact the user experience (UX)

Evolution of interactive media systems
  • Identify systems used in everyday life

  • Explore uses of interactive media systems

  • Investigate the evolution of interactive media systems over time

  • Explore how advances in interactive media have affected everyday life

  • Explore how interactive media can be used to make assistive technologies more accessible to all people

  • Explore the inclusion of accessibility functions within interactive media systems in everyday life

  • Determine characteristics of interactive media systems that improve the user experience (UX)

  • Collect data relating to the user experience (UX) of interactive media systems

  • Outline social and ethical issues related to interactive media systems

  • Investigate social and ethical issues in relation to designing an interactive media project

Create digital media-based information systems
  • Use hardware to produce interactive media

  • Use and care for hardware appropriately and safely

  • Investigate and use a range of software tools to create, edit and/or publish an interactive media product

  • Identify tools used to design and develop interactive media systems

  • Follow a defined process to develop an interactive media project

  • Participate in designing an interactive or mixed media application, program or simulated environment

  • Apply principles of design in the planning and production of an interactive media project

  • Produce and manipulate digital images

  • Use elements of user experience (UX) design, such as position, colour and text size to develop a web application, program or product that communicates information to targeted users

  • Use a web-based template tool to develop a simple website

  • Participate in recording, creating, and/or editing an interactive video that provides choices to the user during the presentation

  • Design a 3D character using 3D paint or Computer Aided Design (CAD) application and print using a 3D printer

Related files