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NSW Curriculum
NSW Education Standards Authority

7–10Computing Technology 7–10 Syllabus

Record of changes
Implementation from 2024

Content

Life Skills

Life Skills for Stage 4/5

Through collaborative curriculum planning, it may be decided that Life Skills outcomes and content are the most appropriate option for some students with intellectual disability.

Enterprise information systems: Designing for user experience
Identifying and defining
  • Identify key terminology used in the design of the user experience (UX)

  • Identify elements of UX design in interactive media to engage the user

  • Identify elements of UX in computer technology

  • Explore how users interact with input and output devices and software features

  • Recognise the various functional elements in interactive media

  • Explore the UX of a computer program or product and identify its features

  • Compare and contrast the evolution and innovation of user interfaces (UI) and UX over time

  • Explore the differences of a device or computer program and how a user interacts with them

  • Compare a variety of UI and how they interact with the user

  • Explore UX design from the perspective of diverse groups, including Aboriginal and Torres Strait Islander Peoples, culturally and linguistically diverse people, people of different ages and gender, and people with disability

  • Demonstrate safe practices when using interactive media

  • Explore UI and UX roles in the workplace

Researching and planning
  • Collaboratively plan a UX project

  • Explore UX features and functions

  • Explore the function and purpose of a range of interfaces of computer technology

  • Explore how people’s changing needs and wants have shaped computer technology

  • Communicate how a user might be affected by the change in a UI or program design

  • Develop an online questionnaire for an identified audience to investigate a user's interactions with computer technology

  • Investigate an existing program or product and determine its impact on an intended audience

  • Explore the appropriateness of a program’s properties

  • Design a fictional user, including attributes and characteristics

  • Investigate responsive web design and its importance on the user's overall experience

  • Communicate design ideas for a UX project, using digital tools and technologies as appropriate

  • Use appropriate software to present ideas

  • Explore UX roles in the workplace

Producing and implementing
  • Use a scaffold to manage resources and time to complete a UX project

  • Use elements of UX design such as position, colour and text size to develop a web application, program or product that communicates information to targeted users

  • Use UX skills to produce a program or product

  • Create a web application using elements of information architecture

  • Collaboratively develop a project or complete a task using set criteria

Testing and evaluating
  • Independently or collaboratively participate in testing a digital solution on their identified target audience

  • Communicate the outcomes of testing

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