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NSW Curriculum
NSW Education Standards Authority

7–10Computing Technology 7–10 Syllabus

Record of changes
Implementation from 2024
Expand for detailed implementation advice

Content

Life Skills

Life Skills for Stage 4/5

Through collaborative curriculum planning, it may be decided that Life Skills outcomes and content are the most appropriate option for some students with intellectual disability.

Software development: Creating games and simulations
Identifying and defining
  • Explore different types of games

  • Identify games and/or simulations they are familiar with

  • Explore how games and simulations are used in society

  • Identify the main types of simulation

  • Represent and/or follow a sequence of steps and decisions (algorithm) to solve a problem

  • Recognise that games and simulations are designed using Boolean (logic) operators

  • Explore how sequences, branching and iteration are used to represent Boolean (logic) operators in a game or simulation

  • Explore inputs, storage, transmission, processes and outputs in games

  • Identify features of user interfaces (UI) and user experiences (UX) for a particular game or simulation

  • Explore gaming styles, including their inputs and outputs

  • Explore the UX of a popular computer game using an algorithm involving a sequence of steps, branching and/or iteration

  • Explore how games and/or simulations support the way people learn, train, interact or communicate

  • Identify the safety risks when accessing or developing an online simulated environment and demonstrates how to mitigate them

  • Explore a role that involves developing games and simulations in the workplace

Researching and planning
  • Use a scaffold to plan and manage projects individually and/or collaboratively

  • Explore how games and simulations have changed over time

  • Outline how a game or simulation addresses an environmental, lifestyle or societal challenge

  • Discuss social and ethical issues related to games and simulations

  • Explore ways UI and UX in simulated environments meet the needs of the end user

  • Demonstrate ways people can increase safety when engaging with games and simulations

  • Individually or collaboratively use agile tools to prototype a game or simulation

  • Develop design specifications for a game or simulation

  • Recognise the role of hardware and software in creating simulated environments and the use of security protocols during use/play

  • Develop an algorithm that simulates a procedural, environmental or situational environment

Producing and implementing
  • Use a scaffold to manage time and resources when developing a game or simulation

  • Identify and use input process output (IPO), decision trees, or ‘and/or’ and ‘if/then/else’ statements when developing games or simulations

  • Design and develop physical/virtual prototypes to communicate ideas and features to potential end users

  • Participate in creating a game or simulation using software to engage a specific audience

  • Design a UI for a simulation that provides changeable variables based on user preferences

  • Create an accessible simulated environment based on the UX

  • Develop an algorithm to engage an identified audience in a game or simulation

  • Identify and correct errors within an algorithm, including syntax, Boolean and run time errors

  • Simulate an environment for a programmable robot to explore using a selection of algorithms

  • Participate in producing a simulated environment that solves an identified problem

  • Simulate a 2D or 3D environment that responds to user interaction

  • Design a 3D simulated environment that solves an environmental, societal or individual problem using 3D modelling software

Testing and evaluating
  • Independently or collaboratively evaluate how designed solutions address the defined problem

  • Independently or collaboratively evaluate the accuracy and realness of the simulations produced

  • Explore the ethical and social implications of the games and/or simulations they produce

  • Test the functionality of a game or simulation for specified requirements

  • Communicate outcomes of an evaluation

Related files