7–10Communication Technology 7–10 Syllabus (2025)
The new Communication Technology 7–10 Syllabus (2025) is to be implemented from 2028 and will replace the Graphics Technology 7–10 Syllabus (2019).
2026 and 2027 – Plan and prepare to teach the new syllabus
2028 – Start teaching the new syllabus
School sectors are responsible for implementing syllabuses and are best placed to provide schools with specific guidance and information on implementation given their understanding of their individual contexts. Schools may choose to implement the new syllabus during the planning and preparation phase.
Content
Stage 4
- CT4-ADJ-01
in Stage 4 teachers may adjust the Stage 5 outcomes as appropriate to the needs of students in Years 7 and 8
Teachers select options from:
- Multimedia: Interactive media
- Multimedia: Digital video and audio production
- Multimedia: Animation
- Multimedia: Multimedia specialisation.
Examine historical, current and emerging techniques in animation, identify how these approaches have evolved and consider their impact on current animation styles
Identify ways Aboriginal and Torres Strait Islander Storytelling is conveyed in animation
Research the influence of traditional, stop motion, motion graphics and vector animation on modern animation methods
Experiment with the principles supporting the development of cel-based and path-based animations to determine their appropriate application
Experiment with key principles and conventions in the production of animations, including anticipation, arcs, exaggeration, gravity, squash and stretch, staging, timing and transitions, to represent realism in animations
Investigate how emerging technologies, including augmented reality (AR) and virtual reality (VR), are used to display and interact with animations
Investigate the use of motion capture and rigging in the production of 2-dimensional (2D) and 3-dimensional (3D) animations
Investigate the ethical use of artificial intelligence (AI) tools in the development of animations
Create written texts to explain the design processes of animation
Apply safe work practices when using hardware and peripheral devices
Apply audio recording, sound effect synchronisation and on-screen text in animations
Construct a storyboard which includes detailed annotations and sketches to support the development of an animated production
Develop assets for use in animations using computer-aided design (CAD) or multimedia authoring and animation software applications
Produce 2D or 3D character animations using CAD or multimedia authoring and animation software applications
Create, modify and apply textures to emulate real materials in rendered animations
Apply cinematography techniques, including camera angles, framing, movement and lighting, when preparing assets for use in animation to enhance the audience experience
Use simulations to develop and test visual effects (VFX) for an animation sequence
Develop and produce a complete animation sequence for a specified purpose