7–10Design Innovation Technology 7–10 Syllabus (2025)
The new Design Innovation Technology 7–10 Syllabus (2025) is to be implemented from 2028 and will replace the Design and Technology 7–10 Syllabus (2019).
2026 and 2027 – Plan and prepare to teach the new syllabus
2028 – Start teaching the new syllabus
School sectors are responsible for implementing syllabuses and are best placed to provide schools with specific guidance and information on implementation given their understanding of their individual contexts. Schools may choose to implement the new syllabus during the planning and preparation phase.
Content
Stage 5
- DIT5-WOR-01
evaluates the responsibilities of designers and factors affecting their work
- DIT5-USR-01
assesses the needs of end users to support innovative design solutions
- DIT5-COM-01
communicates ideas, concepts, processes and solutions for design and production
Describe the purposes of design
Investigate disciplines of design, including product design, architecture, interior design, graphic design, fashion design and the nature of their own design solutions
Apply protocols for designing with respect to Aboriginal and/or Torres Strait Islander Communities, practitioners and/or Knowledges, including Indigenous Cultural and Intellectual Property (ICIP)
Investigate ethical and legal considerations of intellectual property in design and impact on own work including copyright, patents, trademarks, registered designs and design rights
Describe how industrial practices and workplace legislation have an impact on design and production
Analyse the importance of sustainability in design
Examine the sustainable use of resources in Aboriginal and Torres Strait Islander Peoples’ design solutions
Apply ethical perspectives when designing and producing including sustainability, safety, accessibility, inclusivity, cultural sensitivity, intellectual property (IP) and Indigenous Cultural and Intellectual Property (ICIP)
Analyse factors affecting design and consider their impact on design solutions including function, aesthetics, cultural considerations, accessibility, durability, safety, ergonomics, quality, cost, location and trends
Compare past and contemporary designers and the impact of their work on society and the environment
Investigate and apply design processes used by designers
Investigate and discuss interdisciplinary and collaborative practices and their importance when creating innovative and effective design solutions
Analyse cultural, environmental, social, economic and security responsibilities of a designer to inform their own designs and development of solutions
Investigate culturally specific features of work by Aboriginal and/or Torres Strait Islander designers across a range of design disciplines
Analyse the impact of innovation, enterprise and emerging technologies on design solutions for global preferred futures
Examine career opportunities across a range of design disciplines
Discuss the concept of innovation and explain its importance in the fields of design and technology
Describe and compare types of innovation in real-world contexts, including incremental, disruptive and radical innovation
Investigate the innovative practices of designers and their design solutions to inform the generation of ideas for own projects
Investigate how identified examples of innovation impact on society, resource management and environmental conservation
Describe innovative design solutions that improve accessibility, participation and inclusivity for diverse populations
Construct design briefs that consider universal design principles or safety by design principles to improve accessibility and safety
Apply innovative design processes and approaches to identify opportunities for innovation in own projects
Apply and evaluate innovative design methods and technologies to inform design solutions
Use collaborative practices in design and production, including teamwork, communication and shared decision-making, to develop solutions
Identify entrepreneurial skills, including business planning, market analysis, pitching, collaborating with industry and financial planning
Investigate the technical and enterprise skills required in design industries
Participate in entrepreneurial activities including developing business plans and pitching ideas and concepts, that support innovation in design projects
Create written texts to explain the relationship between entrepreneurship and innovation