Rationale
Studying Design Innovation Technology allows students to develop the knowledge, understanding and skills to effectively design and produce solutions to real-world challenges.
Design and production processes provide problem-solving approaches that can be adapted to specific challenges and situations. They can be used to develop solutions to personal, social and environmental issues, including improving people's access and participation in physical, digital and virtual contexts.
Through the study of the Design Innovation Technology 7–10 Syllabus students develop their knowledge and understanding of a broad range of design concepts and engage in projects that involve real-world contexts and challenges.
Creative exploration of designs encourages students to embrace an understanding of cultural and social diversity in the practice and application of innovative design technologies. This includes designs and technologies used by Aboriginal and Torres Strait Islander Peoples, who have used their Cultural Knowledges over millennia to develop innovative designs and technologies to resolve identified needs and opportunities within their Cultures.
Students explore opportunities for innovation and enterprise and assess impacts on society and the environment. They learn how to use current and emerging technologies and materials responsibly and safely by adapting to changing needs and situations.
The Design Innovation Technology 7–10 Syllabus builds on the Loading and allows students to apply knowledge to new situations to further develop their practical and technical skills.
Students work individually and collaboratively to develop functional and creative design solutions through iterative design processes. They identify needs and opportunities, gather information, research existing solutions, generate and evaluate ideas, prototype, produce solutions and manage projects.
Students have the opportunity to become increasingly confident, skilful, efficient and discerning when using various technologies to develop and manage projects. They expand their understanding of related work environments while developing skills to equip them for further education, vocational pathways and personal interests, including product design, engineering and digital media.