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NSW Curriculum
NSW Education Standards Authority

11–12Graphics and Multimedia Technology Life Skills 11–12 Syllabus (2026)

Implementation from 2028
Expand for detailed implementation advice

Content

Life Skills

Life Skills for Stage 6

Through collaborative curriculum planning, it may be decided that Life Skills outcomes and content are the most appropriate option for some students with intellectual disability.

Project design, management and communication
Design development
  • Explore areas of interest to generate design ideas

  • Identify the purposes of a variety of graphics or multimedia used in everyday communication

  • Explore the work of communication technology designers to inform and develop design ideas

  • Explore user feedback to inform and develop design ideas

  • Identify the target audience for graphics or multimedia

  • Identify the needs of the target audience when developing a project

  • Explore the use of symbols by Aboriginal and Torres Strait Islander Peoples in communicating stories

  • Consider sustainable materials or processes to inform design ideas

  • Experiment with idea-generation tools to develop design ideas

  • Sketch or draw design ideas

  • Experiment with principles of design

  • Explore ways to document design ideas for a project

  • Identify the purpose of prototypes in the design process

  • Recognise different types of prototypes used in communication technologies

  • Develop a prototype for a design idea

  • Modify a prototype based on feedback

Project planning and management
  • Participate in making decisions when planning for a graphics or multimedia project

  • Recognise the importance of planning and sequencing tasks

  • Identify the steps required to complete a graphics or multimedia project

  • Sequence the steps required to complete a graphics or multimedia project

  • Identify factors to consider when planning a graphics or multimedia project

  • Explore ways to develop skills needed for a graphics or multimedia project

  • Count or calculate to estimate the costs of a graphics or multimedia project

  • Participate in developing a budget for a graphics or multimedia project

  • Identify work health and safety (WHS) practices that should be followed during a graphics or multimedia project

  • Explore how human resources can be used to support the development of a graphics or multimedia project

  • Explore time management strategies for a graphics or multimedia project

  • Participate in developing criteria to determine if a product meets its intended purpose

  • Collaboratively share ideas, assign tasks or solve problems

  • Recognise challenges and strategies to solve problems in the development of a graphics or multimedia project

  • Document the development process of the graphics or multimedia project

Technology for project management
  • Create and name folders to organise files for a project

  • Identify software, tools and equipment needed for a project

  • Use organisational tools to support project management

Feedback and evaluation
  • Explore methods for gathering feedback to inform decision-making

  • Give and receive feedback in a respectful and clear way

  • Engage with feedback to improve the product design

  • Justify choices and decisions in design and production

Related files