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NSW Curriculum
NSW Education Standards Authority

11–12Mathematics Extension 1 11–12 Syllabus

Record of changes
Implementation from 2026
Expand for detailed implementation advice

Content

Year 12

Introduction to vectors
Vector representation and notation
  • Define a vector as a quantity having both magnitude and direction

  • Associate vectors with directed line segments and recognise that a vector may have many directed line segments associated with it

  • Identify and use notation for vectors in both two dimensions and three dimensions, including a, a and AB, where AB is the vector with magnitude and direction those of the directed line segment from A to B
  • Use notations a, a and AB to represent the magnitude of a vector

  • Describe a position vector as a vector with its tail at the origin

  • Represent vectors graphically with and without graphing applications

  • Recognise and use the fact that two vectors are equal if they have the same magnitude and direction to solve problems

Introduction to 2D and 3D vectors
  • Use Cartesian coordinates to represent points in 2-dimensional (2D) and 3-dimensional (3D) space with and without graphing applications

  • Use the midpoint and distance formulas in two dimensions and three dimensions

  • Identify that, in three dimensions, all points on the xy-plane have a z-coordinate of 0, and deduce similar properties for points on the xz and yz-planes and thus the equations of the three coordinate planes
  • Define the zero vector 0, written as 0, as the vector with zero magnitude and no direction

  • Define unit vectors as vectors of magnitude 1

  • Recognise and use â and â as the notation for the unit vector in the direction of a
  • Define the standard perpendicular unit vectors i and j in two dimensions and i, j and k in three dimensions
  • Express 2D vectors in component form, xi+yj; as an ordered pair, x,y; and in column vector notation xy
  • Recognise AB=u-xv-y as the vector associated with the directed line segment from the point Ax,y to Bu,v in two dimensions
  • Express 3D vectors in component form, xi+yj+zk; as an ordered triple, x,y,z; and in column vector notation xyz
  • Recognise AB=u-xv-yw-z as the vector associated with the directed line segment from Ax,y,z to Bu,v,w in three dimensions
Operating with vectors
  • Define a scalar as a real number that is used to multiply a vector

  • Represent geometrically a scalar multiple of a vector in two dimensions and three dimensions with and without graphing applications

  • Perform multiplication of a vector by a scalar algebraically in component form

  • Establish and identify a=kb, for a non-zero scalar k, as a condition for two non-zero vectors a and b to be parallel to each other and determine with justification if two vectors are parallel to one another
  • Identify b-a and -ba as vectors perpendicular to ab and with equal magnitude
  • Perform addition and subtraction of vectors algebraically in component form, and verify, with and without graphing applications, that geometrically these are obtained using the triangle law or the parallelogram law

  • Establish and calculate the magnitude of a vector using xi+yj=x2+y2 for 2D vectors and xi+yj+zk=x2+y2+z2 for 3D vectors
  • Use the magnitude of a vector to find the unit vector â=1aa in two dimensions and three dimensions
Further operations with vectors
  • Define ab=x1x2+y1y2 as the scalar (dot) product of vectors a=x1i+y1j and b=x2i+y2j and use the scalar product to solve problems
  • Define ab=x1x2+y1y2+z1z2 as the scalar product of vectors a=x1i+y1j+z1k and b=x2i+y2j+z2k and use the scalar product to solve problems
  • Use ab=abcos θ as a geometric expression of the scalar product of non-zero vectors a and b in two dimensions and three dimensions, where θ is the angle between the vectors and 0°θ180°.

  • Verify the equivalence of ab=abcos θ with the algebraic definition of the scalar product, ab=x1x2+y1y2 for two dimensions and ab=x1x2+y1y2+z1z2 for three dimensions
  • Derive and use the property aa=a2 to establish the scalar product definition of the magnitude of a vector (a=aa) in two dimensions and three dimensions

  • Calculate the angle between two non-zero vectors a and b, in both two dimensions and three dimensions, using the scalar product by deriving and applying the relationship cosθ=abab=âb̂ 

  • Establish ab=0 as a condition for two non-zero vectors a and b to be perpendicular to each other and use it to determine if two vectors are perpendicular
  • Establish ab=±ab as another way to determine if two non-zero vectors a and b are parallel
  • Define the projection of a vector a onto a vector b, denoted by projba, to be the vector component of a in the direction of vector
  • Examine the proof of the formula projba=abb2b=ab̂b̂ and use the formula to solve problems
  • Determine that the component of a vector a perpendicular to another vector b is a-projba
Motion in vector form in two dimensions
  • Describe the position of an object at a point in 2D space using a vector

  • Describe the changing positions of an object by expressing its vector as a function of time using rt=xti+ytj, or r=xi+yj where x and y are functions of time t
  • Recognise that xt and yt form a pair of parametric equations for the path of the object
  • Find the Cartesian equation of the path of an object, where the path is a straight line, parabola or circle

  • Express the change in an object’s position between two points as a displacement vector and recognise the magnitude of the displacement vector as the distance between the two points

  • Solve motion problems involving constant velocity using vectors

  • Solve relative velocity problems involving constant crosswind/cross-current using vector diagrams, and describe the direction of a vector where required

  • Find the velocity vector v=x˙i+y˙j and acceleration vector a=x¨i+y¨j of an object using differential calculus
  • Find the position vector and the velocity vector of an object using integral calculus given its acceleration vector

  • Solve motion problems involving non-constant velocity using vectors

Projectile motion
  • Recognise that the gravitational force on a mass may be regarded as a constant acting in a downwards direction when the motion of the object is restricted to a small region near the Earth’s surface

  • Model and analyse a projectile’s path where the projectile is a point and air resistance is negligible, subject to only acceleration due to gravity, assuming that the projectile is moving close to the Earth’s surface

  • Represent the motion of a projectile using vectors

  • Recognise that the horizontal and vertical components of the motion of a projectile can be represented by horizontal and vertical vectors

  • Derive and use the equations of motion of a projectile in vector form by splitting 2D motion into horizontal and vertical components to solve problems on projectiles

  • Find the Cartesian equation of the path of a projectile using parametric equations for the horizontal and vertical components of the displacement vector

  • Determine features of the flight of a projectile, including time of flight, maximum height, range, instantaneous velocity and impact velocity

  • Solve problems relating to the path of a projectile in which the initial velocity and/or angle of projection may be unknown, in a variety of contexts

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