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NSW Curriculum
NSW Education Standards Authority

11–12Mathematics Extension 1 11–12 Syllabus

Record of changes
Implementation from 2026
Expand for detailed implementation advice

Content

Year 12

Introduction to vectors
Vector representation and notation
  • Define a vector as a quantity having both magnitude and direction

  • Associate vectors with directed line segments and recognise that a vector may have many directed line segments associated with it

  • Describe a position vector as a vector with its tail at the origin

  • Represent vectors graphically with and without graphing applications

  • Recognise and use the fact that two vectors are equal if they have the same magnitude and direction to solve problems

Introduction to 2D and 3D vectors
  • Use Cartesian coordinates to represent points in 2-dimensional (2D) and 3-dimensional (3D) space with and without graphing applications

  • Use the midpoint and distance formulas in two dimensions and three dimensions

  • Define unit vectors as vectors of magnitude 1

Operating with vectors
  • Define a scalar as a real number that is used to multiply a vector

  • Represent geometrically a scalar multiple of a vector in two dimensions and three dimensions with and without graphing applications

  • Perform multiplication of a vector by a scalar algebraically in component form

  • Perform addition and subtraction of vectors algebraically in component form, and verify, with and without graphing applications, that geometrically these are obtained using the triangle law or the parallelogram law

Further operations with vectors
Motion in vector form in two dimensions
  • Describe the position of an object at a point in 2D space using a vector

  • Find the Cartesian equation of the path of an object, where the path is a straight line, parabola or circle

  • Express the change in an object’s position between two points as a displacement vector and recognise the magnitude of the displacement vector as the distance between the two points

  • Solve motion problems involving constant velocity using vectors

  • Solve relative velocity problems involving constant crosswind/cross-current using vector diagrams, and describe the direction of a vector where required

  • Find the position vector and the velocity vector of an object using integral calculus given its acceleration vector

  • Solve motion problems involving non-constant velocity using vectors

Projectile motion
  • Recognise that the gravitational force on a mass may be regarded as a constant acting in a downwards direction when the motion of the object is restricted to a small region near the Earth’s surface

  • Model and analyse a projectile’s path where the projectile is a point and air resistance is negligible, subject to only acceleration due to gravity, assuming that the projectile is moving close to the Earth’s surface

  • Represent the motion of a projectile using vectors

  • Recognise that the horizontal and vertical components of the motion of a projectile can be represented by horizontal and vertical vectors

  • Derive and use the equations of motion of a projectile in vector form by splitting 2D motion into horizontal and vertical components to solve problems on projectiles

  • Find the Cartesian equation of the path of a projectile using parametric equations for the horizontal and vertical components of the displacement vector

  • Determine features of the flight of a projectile, including time of flight, maximum height, range, instantaneous velocity and impact velocity

  • Solve problems relating to the path of a projectile in which the initial velocity and/or angle of projection may be unknown, in a variety of contexts

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