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NSW Curriculum
NSW Education Standards Authority

11–12Physical World Science Life Skills 11–12 Syllabus (2025)

Record of changes
Implementation from 2027
Expand for detailed implementation advice

Content

Life Skills

Life Skills for Stage 6

Through collaborative curriculum planning, it may be decided that Life Skills outcomes and content are the most appropriate option for some students with intellectual disability.

Forces and motion

Relevant Working scientifically outcomes and content should be integrated with each focus area based on the strengths and needs of individual students.

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Balanced and unbalanced forces
  • Recognise the direction of a force

  • Identify the effects of forces

  • Model forces acting in everyday life

  • Recognise balanced forces as equal forces pushing or pulling in opposite directions on an object

  • Recognise unbalanced forces can change the way an object moves

  • Predict the direction and/or magnitude of a resultant force on an object

  • Demonstrate how to safely use measuring equipment to measure the size of forces

  • Recognise everyday examples of things not moving unless they are acted upon by a force (law of inertia)

  • Recognise everyday examples of heavier objects requiring more force to move (law of action-reaction)

Describing motion
  • Observe motion in everyday life

  • Recognise and use the language of motion

  • Observe an object in motion and identify the direction of motion

  • Observe objects that are close and objects that are far away

  • Recognise and use the language of distance

  • Compare the distance of objects in everyday life

  • Identify the direction of a familiar location compared to a different location

  • Participate in a practical investigation to measure the distance between 2 places

  • Compare the speed of objects in everyday life

  • Recognise units of speed and their abbreviations, including metres per second (m/s) and kilometres per hour (km/h)

  • Order speeds from slowest to fastest

  • Describe speed in a range of games and leisure activities

  • Collect information about the time it takes to complete a familiar journey

  • Record motion data, such as distance and time, in everyday contexts

  • Describe the changes in distance or speed of a person or object throughout a journey

  • Describe speed in terms of changes in distance and time

  • Engage with visual representations of motion

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