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NSW Curriculum
NSW Education Standards Authority

11–12Graphics and Multimedia Technology Life Skills 11–12 Syllabus (2026)

Implementation from 2028
Expand for detailed implementation advice

Overview

Course description

Graphics and Multimedia Technology Life Skills explores technical graphics or multimedia communication. The syllabus provides opportunities for students to build digital skills and use them to creatively communicate their ideas in a range of everyday contexts.

What students learn

Through the study of Graphics and Multimedia Technology Life Skills 11–12, students:

  • learn how graphics and multimedia communicate messages to end users
  • learn about the techniques and practices used in the design and creation of graphics and multimedia
  • develop knowledge and skills for the safe and responsible use of software, tools and hardware equipment
  • participate in designing and producing graphics or multimedia
  • develop and apply numeracy skills when designing or producing graphics or multimedia
  • develop skills to plan and manage graphics or multimedia projects
  • develop skills to support designing, problem-solving, evaluating, using technology and communicating.

Course structure

Graphics and Multimedia Technology Life Skills Year 11 and Year 12

The following focus areas can be studied throughout Year 11 (120 hours) and Year 12 (120 hours).

  • Communication principles
  • Communication practices
  • Project design, management and communication
  • Foundations of technical graphics production
  • Technical graphics production for industry
  • Foundations of multimedia production
  • Multimedia production for industry
  • Project (technical graphics or multimedia)

For Graphics and Multimedia Technology Life Skills:

  • Students are required to demonstrate achievement of one or more Graphics and Multimedia Technology Life Skills 11–12 outcomes.
  • Outcomes and content should be selected to meet the particular needs of individual students.
  • The focus areas provide possible frameworks for addressing the Graphics and Multimedia Technology Life Skills 11–12 outcomes and content and are suggestions only. Teachers have the flexibility to select, group and sequence outcomes and content to meet the needs, strengths, goals, interests and prior learning of their students.
  • The course should be taught through a specialisation in either technical graphics OR multimedia. Students must complete both years of the course using the same specialisation. Students cannot change specialisations between years.
  • Where appropriate, students should have the opportunity to engage in practical applications, including project work. Some students with disability may require adjustments in order to engage in these practical applications.
  • The Project (technical graphics or multimedia) focus area is an opportunity for students to apply the skills they have acquired in other focus areas to make a technical graphics or multimedia product of personal interest or significance that involves sustained practice.
  • Examples provided in the content are suggestions only. Teachers may use the examples provided or use other examples to meet the particular needs of individual students.
Practical applications

The Graphics and Multimedia Technology Life Skills 11–12 Syllabus embeds practical applications and project work throughout course content. Practical applications allow students to deepen their understanding of course concepts, make connections and apply their knowledge in practical ways.

Project work involves a task, or set of tasks, with defined parameters and timelines. Project work develops students’ skills in designing, problem-solving, evaluating, using technology and communicating.

Project work:

  • may be done individually or collaboratively
  • provides opportunities for students to develop experience with a range of tools, equipment, processes and techniques
  • develops students’ communication and problem-solving skills in decision-making
  • fosters individual interests through student choice and participation in a range of experiences
  • provides opportunities for community-related and industry-related activities.

Indigenous Cultural and Intellectual Property (ICIP) protocols and Indigenous Data Sovereignty (IDSov) must be followed when completing practical applications.

Practical applications should be designed to be accessible to all students. Some students with disability may require adjustments to engage in practical applications.

Production processes and applications may be undertaken using assistive technology, including eye gaze technology, screen readers or tactile technology.

Safety and risk management

Schools are required to ensure they follow safety and risk management in delivering the Graphics and Multimedia Technology Life Skills 11–12 Syllabus.

Course enrolment details

Graphics and Multimedia Technology Life Skills Year 11
  • Course number: 17686
  • Course hours: 120
  • Course units: 2
  • Enrolment type: Elective
  • Endorsement type: Board developed

A student studying any Stage 6 Life Skills course will usually have completed one or more courses based on Life Skills outcomes and content in Years 7–10, except under special circumstances.

Specialisation

Students elect to complete a specialisation in technical graphics or multimedia. The specialisation selected in Year 11 must be continued in Year 12.

Exclusions

  • Graphics and Multimedia Technology (Year 11, 2 units): 11205
  • Technology Life Skills (Year 11, 2 units): 16686*
  • Students can only undertake study in one specialisation.

* Where Graphics and Multimedia Technology Life Skills is undertaken within the course.

Prerequisites

  • Nil

Corequisites

  • Nil

Eligibility to enter a course

Graphics and Multimedia Technology Life Skills Year 12
  • Course number: 17686
  • Course hours: 120
  • Course units: 2
  • Enrolment type: Elective
  • Endorsement type: Board developed

A student studying any Stage 6 Life Skills course will usually have completed one or more courses based on Life Skills outcomes and content in Years 7–10, except under special circumstances.

Specialisation

Students elect to complete a specialisation in technical graphics or multimedia. The specialisation selected in Year 11 must be continued in Year 12.

Exclusions

  • Graphics and Multimedia Technology (Year 12, 2 units): 15205
  • Technology Life Skills (Year 12, 2 units): 16686*
  • Students can only undertake study in one specialisation.

* Where Graphics and Multimedia Technology Life Skills is undertaken within the course.

Prerequisites

  • Graphics and Multimedia Technology Life Skills (Year 11, 2 units): 17686 OR
  • Graphics and Multimedia Technology (Year 11, 2 units): 11205

Corequisites

  • Nil

Eligibility to enter a course

HSC information

Information about curriculum requirements for the HSC are available on Assessment Certification Examination (ACE).